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Uandi Hacking For Beginners – Manthan Desai 2010 Legal Disclaimer Any proceedings and or activities related to the material contained within this book are exclusively your liability.
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Changelog: MAMETesters Bugs Fixed ---------------------- - 06244: [Speed] (namconb1.c) machbrkr, outfxies: Degraded performance speed (Osso) - 06241: [Crash/Freeze] Most sets in neodriv.hxx: cheats enabled cause MAME to crash (cuavas) - 06235: [Graphics] (pacman.c) pacman: X and Y flip bits are ignored when sprite is rendered at top of screen due to vertical wrapping (Robbbert) - 06234: [DIP/Input] (nbmj9195.c) mscoutm, imekura, mjegolf: Incorrect inputs in some mahjong games (Tourniquet) - 03321: [DIP/Input] (mario.c) mario: Dip switch titles for bonus life don't match gameplay (anikom15) - 06225: [Crash/Freeze] (midtunit.c) mk, mk2: Game doesn't start - crash while loading (cuavas) - 06196: [Interface] Window mode, can't set window size anymore (bradhugh) - 06222: [Graphics] Artwork HLSL Vector Game = Cropped Screen and Wrong Screen Position (Jezze) - 06195: [Crash/Freeze] -video BGFX is crashing after selecting 'Select New Machine' and launching another machine (Ryan Holtz) - 06223: [Crash/Freeze] (ataxx.c) All sets in ataxx.cpp: Fatal error: Missing some required objects, unable to proceed (Tafoid) - 06221: [Interface] PLUGINS: pluginspath option not fully recognized (crazyc) - 06236: [Misc.] (ptcsol.c) sol20: SVT format file names problem!This will work with breakout using real capacitor modelling instead of delay devices. This exposed serious issues with implicit constructors. * Moved two macros, added more RAII and improved exceptions. * Fixed a number of bugs in parser code and exception handling.* Removed trampolines (OUTLOGIC, INPLOGIC and friends). * Moved internal and support classes into namespace detail. -Forte Card: Switched the ver 110 (spanish) to parent set since it's a newer version. [Roberto Fresca] -Render module improvements: [Giuseppe Gorgoglione] * Direct3D HLSL: use aviwrite to record AVI movies * Cleanup patches for Direct3D renderer * BGFX: fix crash when bgfx effect folder is not present -Fixed priority issues in Legionnaire, Heated Barrel, Denjin Makai and Godzilla [Angelo Salese] -opwolf.cpp: fix all the gameplay problems by improving the c-chip protection simulation [Bryan Mc Phail] -Miscellaneous modernisation: [Nathan Woods] * File create and format refactoring, better name/path validation (with POSIX implementation from Vas Crabb) * Use string objects in in core_file static functions, menu items, strconv functions, image device extensions and softlist classes * Consolide default implementation of create_option_guide() * Filesel cleanup * Migrate softlist code from simple_list to std::list -Added crt-geom and crt-geom-deluxe shaders for bgfx including several aperture grille/shadow mask patterns (designed for RGB subpixel order) [Jeremy Green] -Added option hide ROMless machines from the availables list.[Roberto Fresca] -amstrad: fix undocumented mode 3.[Barry Rodewald] -bbc: added monitor configuration (Colour, B&W, Green, Amber) and preliminary slots for expansion [Nigel Barnes] -Flaming 7's, original custom hardware improvement: [Roberto Fresca] * Reverse-engineer protection to bypass the requested serial number. Promoted these games to working with their correspondent flags.
* Started using doxygen comment and documentation style. [Maurizio Petrarota] -sun4 updates: * Added SPARCStation 1 , 4/110, and 4/4x0 ROMs [Al Kossow] * SPARC CPU core fixes [Ryan Holtz, Vas Crabb] * Preliminary counter/timer support [R.