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Uandi Hacking For Beginners – Manthan Desai 2010 Legal Disclaimer Any proceedings and or activities related to the material contained within this book are exclusively your liability.

The misuse and mistreat of the information in this book can consequence in unlawful charges brought against the persons in question.

Changelog: MAMETesters Bugs Fixed ---------------------- - 06244: [Speed] (namconb1.c) machbrkr, outfxies: Degraded performance speed (Osso) - 06241: [Crash/Freeze] Most sets in neodriv.hxx: cheats enabled cause MAME to crash (cuavas) - 06235: [Graphics] (pacman.c) pacman: X and Y flip bits are ignored when sprite is rendered at top of screen due to vertical wrapping (Robbbert) - 06234: [DIP/Input] (nbmj9195.c) mscoutm, imekura, mjegolf: Incorrect inputs in some mahjong games (Tourniquet) - 03321: [DIP/Input] (mario.c) mario: Dip switch titles for bonus life don't match gameplay (anikom15) - 06225: [Crash/Freeze] (midtunit.c) mk, mk2: Game doesn't start - crash while loading (cuavas) - 06196: [Interface] Window mode, can't set window size anymore (bradhugh) - 06222: [Graphics] Artwork HLSL Vector Game = Cropped Screen and Wrong Screen Position (Jezze) - 06195: [Crash/Freeze] -video BGFX is crashing after selecting 'Select New Machine' and launching another machine (Ryan Holtz) - 06223: [Crash/Freeze] (ataxx.c) All sets in ataxx.cpp: Fatal error: Missing some required objects, unable to proceed (Tafoid) - 06221: [Interface] PLUGINS: pluginspath option not fully recognized (crazyc) - 06236: [Misc.] (ptcsol.c) sol20: SVT format file names problem!This will work with breakout using real capacitor modelling instead of delay devices. This exposed serious issues with implicit constructors. * Moved two macros, added more RAII and improved exceptions. * Fixed a number of bugs in parser code and exception handling.* Removed trampolines (OUTLOGIC, INPLOGIC and friends). * Moved internal and support classes into namespace detail. -Forte Card: Switched the ver 110 (spanish) to parent set since it's a newer version. [Roberto Fresca] -Render module improvements: [Giuseppe Gorgoglione] * Direct3D HLSL: use aviwrite to record AVI movies * Cleanup patches for Direct3D renderer * BGFX: fix crash when bgfx effect folder is not present -Fixed priority issues in Legionnaire, Heated Barrel, Denjin Makai and Godzilla [Angelo Salese] -opwolf.cpp: fix all the gameplay problems by improving the c-chip protection simulation [Bryan Mc Phail] -Miscellaneous modernisation: [Nathan Woods] * File create and format refactoring, better name/path validation (with POSIX implementation from Vas Crabb) * Use string objects in in core_file static functions, menu items, strconv functions, image device extensions and softlist classes * Consolide default implementation of create_option_guide() * Filesel cleanup * Migrate softlist code from simple_list to std::list -Added crt-geom and crt-geom-deluxe shaders for bgfx including several aperture grille/shadow mask patterns (designed for RGB subpixel order) [Jeremy Green] -Added option hide ROMless machines from the availables list.[Roberto Fresca] -amstrad: fix undocumented mode 3.[Barry Rodewald] -bbc: added monitor configuration (Colour, B&W, Green, Amber) and preliminary slots for expansion [Nigel Barnes] -Flaming 7's, original custom hardware improvement: [Roberto Fresca] * Reverse-engineer protection to bypass the requested serial number. Promoted these games to working with their correspondent flags.

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* Started using doxygen comment and documentation style. [Maurizio Petrarota] -sun4 updates: * Added SPARCStation 1 , 4/110, and 4/4x0 ROMs [Al Kossow] * SPARC CPU core fixes [Ryan Holtz, Vas Crabb] * Preliminary counter/timer support [R.

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